Unten klicken und FIFA World Cup gratis downloaden

Laden Sie eine Demo der FIFA WM 2006 herunter und tauchen Sie ein in ein realistisches Fußballerlebnis

FIFA ist ein Fußballspiel, in dem Sie Mannschaften von Fußballspielern haben können, die sich die echten Fußballspieler vorstellen müssen, die Sie in Fußballspielen im Fernsehen sehen. Man kann zum Beispiel. spielen Sie als Christiano Ronaldo, wo der Spieler den gleichen Namen und das gleiche Aussehen wie der bekannte Fußballspieler haben wird. Viele Menschen kennen das FIFA-Spiel und seine zahlreichen Ausgaben.

Sie kennen normalerweise jemanden, der es gespielt hat oder noch spielt. Es könnte dein großer Bruder, kleiner Bruder, Cousin oder vielleicht ein Freund aus der Schule sein. Wenn Sie andere kennen, die ein Spiel gespielt haben, werden Sie oft versuchen, es selbst zu spielen. Das ist auch bei der FIFA so. Wenn alle Freunde FIFA spielen, müssen Sie sich natürlich selbst anschließen.

Die Geschichte der FIFA

Das erste FIFA-Spiel wurde von Electronic Arts veröffentlicht und von EA Sports im Jahr 1994 entwickelt. Anschließend wurde das FIFA-Spiel jedes Jahr weiterentwickelt und veröffentlicht, wobei einige Änderungen und Verbesserungen vorgenommen wurden. Später wurden in den letzten Jahren auch Sonderversionen angefertigt. Zu den Spezialversionen der FIFA zählen seit 1998 Weltmeisterschaften und Europameisterschaften, die für das Jahr geeignet sind, in dem das Spiel veröffentlicht wurde. Bis einschließlich 2018 wurden 32 Versionen der FIFA veröffentlicht, darunter folgende Kategorien: FIFA-Weltmeisterschaft, UEFA Euro, FIFA Online, FIFA Superstars, FIFA World, FIFA Street und FIFA Manager. Es ist jedoch nicht selbstverständlich, dass die neuesten FIFA-Versionen auch die besten sind, wenn Sie ehemalige Fußballmannschaften oder Spieler bevorzugen, die gewechselt werden, wenn sie auch im echten Fußballspiel gewechselt werden.

Der Erfolg der FIFA

Die FIFA erfreut sich sowohl bei Amateurfußballspielern als auch bei Fußballfans und erfahrenen Spielern großer Beliebtheit. Insbesondere in den USA ist die FIFA aufgefallen, wo sich viele Fußballbegeisterte auch mehr für den physischen Fußball interessieren. Die Amerikaner sind eher an American Football gewöhnt als an das, was sie "Fußball" nennen, was die europäische Art ist, Fußball zu spielen.

American Football funktioniert jedoch ganz anders, da es hauptsächlich mit den Händen gespielt wird und der Ball eine längliche und spitze Form hat. Darüber hinaus ist die FIFA auch eine E-Sportart, an der Sie teilnehmen können, wenn Sie gut genug sind.

E-Sportarten entwickeln ihren Erfolg im Allgemeinen so weit, dass ihre Beliebtheit auf der Ebene des physischen oder des Handballs liegen kann. Dies gilt sowohl für zukünftige Spieler als auch für das Publikum, die es interessant finden, an E-Sports-Spielen teilzunehmen oder daran teilzunehmen. Die Idolisierung konkurrierender FIFA-Spieler wächst bei Kindern und Jugendlichen sowie bei Erwachsenen, die sich für FIFA und E-Sport interessieren. Die konkurrierenden FIFA-Spieler können mit Messi gleichwertige Stars erreichen und gewinnen, wenn sie einige der wichtigsten Turniere über Dänemark oder Weltmeisterschaften gewinnen.

Wie man FIFA spielt

FIFA ist kein fortgeschrittenes Spiel, aber Sie müssen einige Tricks kennen, um zu gewinnen. In erster Linie musst du deine Mannschaft auswählen und in dieser Saison spielen, bis du in der Liga aufsteigen kannst. Die Spieler haben unterschiedliche Züge, weshalb es auch eine gute Idee ist, die Fähigkeiten der verschiedenen Spieler zu kennen.

Es ist eine gute Idee, darüber nachzudenken, wie der Ball im Spiel abgeliefert werden soll, da dies später für das Spiel von entscheidender Bedeutung sein kann. Ein schlechter Pass kann bedeuten, den Gegnern eine gute Chance für einen Angriff zu geben, während ein guter Pass bedeuten kann, dass Ihre eigene Mannschaft einen Vorteil darin hat, angreifen zu können.

Darüber hinaus sind die Techniken ein wichtiger Teil des Spiels, da es auch für das Spiel von entscheidender Bedeutung ist, ob Sie einen weichen oder harten Ball spielen und ob er hoch in der Luft oder nur flach auf dem Boden gespielt wird.

FIFA WM 2006 - Vor- und Nachteile

Nach den vorherigen Ausgaben wurde die FIFA Fussball-Weltmeisterschaft 2006 in einigen Bereichen angepasst, z die neue aufnahmetechnik. Mit der neuen Schusstechnik können Sie auf das Ziel des Gegners schießen und dabei die Entfernung von Ihrem Standort und zum Ziel berücksichtigen. Die FIFA Fussball-Weltmeisterschaft 2006 hat jedoch den Nachteil, dass die Spieler nicht auf natürliche Weise laufene auf dem Spielfeld, aber mehr in konkreten diagonalen und vertikalen Mustern, was das Spiel steif und unnatürlich macht.

Alternativen zur FIFA WM 2006

FIFA 18: Das neueste FIFA-Spiel aus dem Jahr 2018 heißt FIFA 18. Es gibt immer wieder Artikel zu den neuesten FIFA-Spielen, wenn sie gerade veröffentlicht werden, was auch schnell zu einer hohen Nachfrage führt gehyped wie es ist. FIFA 18 ist auch keine Ausnahme und damit eines der beliebtesten Spiele des Jahres. Es sind jedoch nicht immer die neuesten Versionen, die erfahrenen FIFA-Spielern in die Hände fallen, wenn sie der Meinung sind, dass es in der Vergangenheit an einigen Funktionen, erfahrenen Spielern oder guten Teams mangelte. Bei FIFA 18 hat sich jedoch die Form natürlicherer Bewegungen der Spieler verbessert, denen viele zustimmen könnten, dass dies erforderlich war.

PES: PES ist der größte Konkurrent der FIFA, hat aber noch nicht die gleichen hohen Verkaufszahlen wie FIFA-Spiele erzielt. Es könnte eine gute Alternative zur FIFA sein, wenn Sie ein anderes Fußballspiel ausprobieren möchten. Das Spiel wurde seit 2001 von dem Japaner Konami entwickelt und veröffentlicht und erscheint jedes Jahr in einer neuen und verbesserten Ausgabe. Die SPE-Enthusiasten sind der Ansicht, dass die SPE in Bezug auf Spielerbewegungen und das Erscheinungsbild der Kurse realistischer ist als die FIFA. FIFA-Enthusiasten hingegen sind der Meinung, dass die FIFA mit der reinen Grafik einen Vorteil hat.

Abschluss

Die FIFA Fussball-Weltmeisterschaft 2006 ist das perfekte Spiel für diejenigen, die sich im Vorfeld für Fußball interessieren, indem sie sich das Spiel im Fernsehen ansehen oder selbst physischen Fußball spielen. Die FIFA kann jedoch von jedem gespielt werden, der das beliebte Spiel ausprobieren möchte, da das Erlernen der Regeln ebenfalls nicht fortgeschritten ist. Darüber hinaus ist die FIFA Fussball-Weltmeisterschaft 2006 ein gutes Spiel für diejenigen, die alle FIFA-Spiele vor dieser Version gespielt haben, aber noch nicht die neuesten Versionen ausprobiert haben. Die FIFA Fussball-Weltmeisterschaft 2006 verfügt über eine neue Schusstechnik, mit der die Spieler besser einschätzen können, wie weit die eigene Position vom gegnerischen Tor entfernt ist.

FIFA World Cup - Screenshots

Screenshot af FIFA World CupScreenshot af FIFA World Cup
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Downloadmöglichkeiten für FIFA World Cup EU Server

FIFA World Cup hier downloaden (gratis und auf Viren kontrolliert)

Detaillierte Information über FIFA World Cup

  • Typ:
    Demo
  • Dateigröße:
    360 MB
  • Version:
    2006
  • Hinzugefügt:
    11/03-2007
  • Zuletzt aktualisiert:
    03/10-2019
  • Beurteilung der Krtiker:
    80/100 points
  • Produzent:
    Electronic Arts
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Endbenutzer-Lizenzvereinbarung (EULA)    |    Deinstallation
TERMS OF SERVICE AND END USER LICENSE AGREEMENT FOR FIFA WORLD CUP

The following terms of service and end user license agreement (“EULA”) constitute an agreement between you and ELECTRONIC ARTS and its affiliates (“ELECTRONIC ARTS”). This EULA governs your use of Software and Services (as specified below).
For purposes of this EULA "Software" means all software programs distributed, published or otherwise made available by ELECTRONIC ARTS or its affiliates including, but not limited to mobile software, downloadable/installable software for personal computer, and software accessed by means of a browser or other online communication method. Software also includes updates and upgrades as well as accompanying manual(s), packaging and other written, files, electronic or on-line materials or documentation, and any and all copies of such software and its materials.
“Services” means all services made available by ELECTRONIC ARTS, including but not limited to services accessed through mobile games, by means of a browser or by other online communication method.
Software and Services are collectively referred to as “ELECTRONIC ARTS Services”.

THE SOFTWARE IS LICENSED, NOT SOLD. YOUR USE OF THE SOFTWARE (AS SPECIFIED BELOW) IS SUBJECT TO THE TERMS AND CONDITIONS SET FORTH IN THIS EULA. BY INSTALLING, USING OR ACCESSING THE ELECTRONIC ARTS SERVICES OR ANY MATERIALS INCLUDED IN OR WITH THE ELECTRONIC ARTS SERVICES, YOU HEREBY ACCEPT THE TERMS OF THIS EULA.
If you do not accept the terms of this EULA, do not install, use or access the ELECTRONIC ARTS Services.

1 LICENSES
SOFTWARE LICENSE. Subject to this EULA and its terms and conditions, ELECTRONIC ARTS hereby grants you a non-exclusive, non-transferable, non-sublicensable, limited right and license to use one copy of the Software for your personal non-commercial use on a single computer or gaming unit, unless otherwise specified in the Software documentation. The rights granted herein are subject to your compliance with this EULA. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this EULA is not to be construed as a sale of any rights in the Software.
SERVICE LICENSE. Subject to this EULA and its terms and conditions, ELECTRONIC ARTS hereby grants you a non-exclusive, non-transferable, non-sublicensable, limited right and license to use the Services as provided by ELECTRONIC ARTS, for your personal non-commercial use, in the manner permitted by this EULA. The rights granted herein are subject to your compliance with this EULA.
LICENSE TERM. The term of your licenses under this EULA shall commence on the date that you accept this EULA and install or otherwise use the Software and/or Services and ends on the earlier date of either your disposal of the Software and/or Services or ELECTRONIC ARTS's termination of this EULA. Your license terminates immediately if you attempt to circumvent any technical protection measures used in connection with the Software and/or Services or you otherwise use the Software and/or Services in breach of the terms of this EULA.
OWNERSHIP; NO OTHER LICENSES. ELECTRONIC ARTS retains all right, title and interest in and to the ELECTRONIC ARTS Services, including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sound effects, musical works, and moral rights whether registered or not and all applications thereof. The ELECTRONIC ARTS Services are protected by applicable laws and treaties throughout the world. Unless expressly authorized by mandatory legislation, the ELECTRONIC ARTS Services may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written consent from ELECTRONIC ARTS. All rights not expressly granted to you herein are reserved by ELECTRONIC ARTS.

2 THIRD PARTY SERVICES
ELECTRONIC ARTS Services may include links to third party services and/or the third party services may be made available to you via ELECTRONIC ARTS Services. These services may include, but are not limited to gameplay recording and sharing, social medial connectivity and the like. These services are subject to respective third party terms and conditions. Please study these third party terms and conditions carefully as they constitute an agreement between you and the applicable third party service provider.

3 GENERAL LICENSE CONDITIONS
You agree not to: (i) commercially exploit the ELECTRONIC ARTS Services; (ii) distribute, lease, license, sell, rent, lend, convey or otherwise transfer or assign the ELECTRONIC ARTS Services, any copies thereof, or any passwords or usernames of ELECTRONIC ARTS Services, without the express prior written consent of ELECTRONIC ARTS or as set forth in this EULA; (iii) make a copy of the ELECTRONIC ARTS Services or any part thereof, including but not limited to Software (other than as set forth herein); (iv) make the ELECTRONIC ARTS Services publicly available or available on a network for use or download by multiple users; (v) except as otherwise specifically provided by the ELECTRONIC ARTS Services or this EULA, use or install the ELECTRONIC ARTS Services (or permit others to do same) on a network, for on-line use, or on more than one computer or gaming unit at the same time; (vi) use or copy the ELECTRONIC ARTS Services at a computer gaming center or any other location-based site; provided, that ELECTRONIC ARTS may offer you a separate site license agreement to make the ELECTRONIC ARTS Services available for commercial use; (vii) reverse engineer, decompile, disassemble, translate, prepare derivative works based on or otherwise modify the ELECTRONIC ARTS Services, in whole or in part; (viii) remove, obscure or modify any copyright, trademark or other proprietary rights notices, marks or labels contained on or within the ELECTRONIC ARTS Services, falsify or delete any author attributions, legal notices or other labels of the origin or source of the material; (ix) misrepresent the source of ownership of the ELECTRONIC ARTS Services; (x) transport, export or re-export (directly or indirectly) into any country forbidden to receive such ELECTRONIC ARTS Services by any U.S. or other export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time; or (xi) scrape, build databases or otherwise create permanent copies of content returned from the ELECTRONIC ARTS Services.
However, with regards to installable Software that was delivered on a physical storage medium, you may transfer the entire Software and accompanying documentation on a permanent basis to another person as long as you retain no copies (including archival or backup copies) of the Software, accompanying documentation, or any portion or component of the Software accompanying documentation, and the recipient agrees to the terms of this EULA The Software is intended for private use only.
The ELECTRONIC ARTS Services may include measures to control access to the ELECTRONIC ARTS Service, prevent unauthorized copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this EULA. Only ELECTRONIC ARTS Services subject to a valid license can be used to access online services, and download updates and patches. You may not interfere with such access control measures or attempt to disable or circumvent such security features. If you disable or otherwise tamper with the technical protection measures, the ELECTRONIC ARTS Services will not function properly.
The ELECTRONIC ARTS Services may allow you to create content, including but not limited to gameplay maps, screenshots or a video of your game play. In exchange for use of the ELECTRONIC ARTS Services, and to the extent that your contributions through use of the ELECTRONIC ARTS Services give rise to any copyright, design right or any other intellectual or industrial property right you hereby grant ELECTRONIC ARTS an exclusive, royalty-free, perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any way and for any purpose including, but not limited to the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual and industrial property rights by applicable laws and international conventions. If not expressly prohibited by mandatory legislation, you hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to ELECTRONIC ARTS's and other players' use and enjoyment of such assets in connection with the ELECTRONIC ARTS Services and related goods and services under applicable law. This license grant to ELECTRONIC ARTS, and the above waiver of any applicable moral rights, survives any termination of this EULA.
The ELECTRONIC ARTS Services may require an internet connection to access the ELECTRONIC ARTS Services or its internet-based features, authenticate the Software, or perform other functions. In order for certain features of the ELECTRONIC ARTS Services to operate properly, you may be required to have and maintain (a) an adequate internet connection and/or (b) a valid and active account with an online service as set forth in the documentation related to ELECTRONIC ARTS Services. By using the ELECTRONIC ARTS Services, you acknowledge and agree that third party data transfer fees may apply depending on your data plan. Please consult your carrier for further information. If you do not maintain such accounts, then the ELECTRONIC ARTS Services or certain features of the ELECTRONIC ARTS Services may not operate or may cease to function properly, either in whole or in part.

4 INFORMATION COLLECTION AND USE; PRIVACY POLICY
By installing, accessing or using the ELECTRONIC ARTS Services, you consent to these information collection and usage terms, including (where applicable) the transfer of data into a country outside of the European Union and/or the European Economic Area or the United States of America.
ELECTRONIC ARTS respects your privacy rights and recognizes the importance of protecting any information collected about you. ELECTRONIC ARTS's privacy policy as amended from time to time is available at www.electronic-arts.com/privacy ("Privacy Policy") and applicable to this EULA. ELECTRONIC ARTS’s Privacy Policy defines how, why and to which extent ELECTRONIC ARTS collects and uses personal and non-personal information in relation to ELECTRONIC ARTS's products and services. By installing, accessing or using the ELECTRONIC ARTS Services you explicitly agree with the terms and conditions of ELECTRONIC ARTS’s Privacy Policy and to any terms and conditions included therein by reference.

5 PAYMENTS AND PURCHASES OF VIRTUAL GOODS
ELECTRONIC ARTS may license to you certain virtual goods to be used within ELECTRONIC ARTS Services. Unless otherwise specified, these virtual goods shall be deemed an integral part of the Software. These virtual goods may be licensed both for a fee using “real world money” and without any separate fee, as applicable from time to time. These virtual goods may also be licensed by using third party virtual currency, such as Facebook Credits or by using separate activation codes.
Any and all virtual goods are licensed to you on limited, personal, non-transferable, non-sublicensable and revocable basis and limited only for non-commercial use.
Please note that any payment for licenses for virtual goods or redemption of third party virtual currency is always FINAL AND NON-REFUNDABLE. Also please note that if you purchase Facebook Credits from Facebook, such transaction is governed by the agreement between you and Facebook and ELECTRONIC ARTS is not a party to the transaction.
ELECTRONIC ARTS may manage, regulate, control, modify or eliminate virtual goods at any time, with or without notice. ELECTRONIC ARTS shall have no liability to you or any third party in the event that ELECTRONIC ARTS exercises any such rights.
SUBJECT TO MANDATORY LEGISLATION, YOU ACKNOWLEDGE THAT ELECTRONIC ARTS IS NOT REQUIRED TO PROVIDE A REFUND FOR VIRTUAL GOODS FOR ANY REASON, AND THAT YOU WILL NOT RECEIVE MONEY OR OTHER COMPENSATION FOR UNUSED VIRTUAL GOODS, WHETHER YOUR LOSS OF LICENSE UNDER THIS EULA WAS VOLUNTARY OR INVOLUNTARY.

6 WARRANTY
6.1 Warranty for Physical software Products
ELECTRONIC ARTS warrants to you (if you are the initial and original purchaser of the Software) that, to the extent the Software is made available to you on a physical storage medium, the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. If mandatory legislation in your jurisdiction requires longer in excess to the aforementioned 90 days, the length of the warranty is amended accordingly. If for any reason you find a defect in the physical storage medium during the warranty period, ELECTRONIC ARTS agrees to replace, free of charge, any physical storage medium and related Software discovered to be defective within the warranty period as long as the Software is currently commercially distributed by ELECTRONIC ARTS. If the Software is no longer available, ELECTRONIC ARTS retains the right to substitute a similar piece of Software of equal or greater value. This warranty is limited to the physical storage medium and the Software as originally provided by ELECTRONIC ARTS and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the warranty period described above.
When returning the Software subject to the limited warranty above, please send the original Software only to the ELECTRONIC ARTS address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software.
6.2 No other Warranties
NOTWITHSTANDING THE ABOVEMENTIONED WARRANTY FOR PHYSICAL STORAGE MEDIUM SPECIFIED IN SECTION 6.1 ABOVE, AND TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THE ELECTRONIC ARTS SERVICES ARE PROVIDED TO YOU “AS IS,” WITH ALL FAULTS, WITHOUT WARRANTY OF ANY KIND, WITHOUT PERFORMANCE ASSURANCES OR GUARANTEES OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS, ELECTRONIC ARTS’S LICENSORS AND CHANNEL PARTNERS DO NOT MAKE, AND HEREBY DISCLAIM, ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, INCLUDING IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, ACCURACY OF DATA (INCLUDING BUT NOT LIMITED TO LOCATION DATA), MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS, ELECTRONIC ARTS’S LICENSORS AND CHANNEL PARTNERS DO NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE SOFTWARE; THAT THE ELECTRONIC ARTS SERVICES WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE ELECTRONIC ARTS SERVICES WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT THE ELECTRONIC ARTS SERVICES WILL INTEROPERATE OR BE COMPATIBLE WITH ANY OTHER ELECTRONIC ARTS SERVICES OR THAT ANY ERRORS IN THE ELECTRONIC ARTS SERVICES WILL BE CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS, ELECTRONIC ARTS’S LICENSORS AND CHANNEL PARTNERS OR ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS APPLY ONLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.

7 LIMITATION OF LIABILITY
IN NO EVENT WILL ELECTRONIC ARTS, ELECTRONIC ARTS’S AFFILIATES, ELECTRONIC ARTS’S LICENSORS OR CHANNEL PARTNERS BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, ACCESS, USE OR MALFUNCTION OF THE ELECTRONIC ARTS SERVICES, INCLUDING BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, PROPERTY DAMAGE, LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR RELATED TO THIS EULA OR THE SOFTWARE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE AND WHETHER OR NOT ELECTRONIC ARTS, ELECTRONIC ARTS’S LICENSORS OR CHANNEL PARTNERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. FOR PURPOSES OF THIS SECTION 7, ELECTRONIC ARTS’S LICENSORS AND CHANNEL PARTNERS ARE THIRD PARTY BENEFICIARIES TO THE LIMITATIONS OF LIABILITY SPECIFIED HEREIN AND THEY MAY ENFORCE THIS EULA AGAINST YOU.
BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW CERTAIN LIMITATIONS OF LIABILITY, THIS LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION. THIS LIMITATION OF LIABILITY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT ANY SPECIFIC PROVISION OF THIS LIMITATION OF LIABILITY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT BE PRE-EMPTED. THIS EULA GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.
IN NO EVENT SHALL ELECTRONIC ARTS’S, ELECTRONIC ARTS’S AFFILIATES’, ELECTRONIC ARTS’S LICENSORS’ OR CHANNEL PARTNERS’ LIABILITY FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE ACTUAL PRICE PAID BY YOU FOR USE OF THE ELECTRONIC ARTS SERVICES OR FIVE EUROS (EUR 5), WHICHEVER LESS.

8 OTHER TERMS AND CONDITIONS
TERMINATION: This EULA will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts and cease and desist from accessing any ELECTRONIC ARTS Services. With regards to Software delivered on a physical storage medium you can end this EULA by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed.
EQUITABLE REMEDIES: You hereby agree that if the terms of this EULA are not specifically observed, ELECTRONIC ARTS will be irreparably damaged, and therefore you agree that ELECTRONIC ARTS shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to your breach of any of the terms of this EULA, in addition to any other available remedies.
AFFILIATE: For purposes of this EULA, an “affiliate” or ELECTRONIC ARTS means any legal entity that is directly or indirectly controlled by ELECTRONIC ARTS for so long as such control lasts. Control shall exist through direct or indirect ownership of more than 50 % of the nominal value of the issued equity share capital or more than 50 % of the shares entitling the holders to vote for the election of the members of the board of directors or persons performing similar functions.
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MISCELLANEOUS: This EULA represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. ELECTRONIC ARTS reserves the right, at its discretion, to change, modify, add or remove portions of this EULA by posting the updated EULA on ELECTRONIC ARTS’s website. You will be deemed to have accepted such changes by continuing to use the ELECTRONIC ARTS Services. If any provision of this EULA is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this EULA shall not be affected.
GOVERNING LAW AND DISPUTE RESOLUTION. This EULA will be governed by the laws of United States of America without reference to its choice of law rules. The United Nations Convention for the International Sale of Goods shall not apply.
Any dispute, controversy or claim arising out of or relating to this EULA or the breach, termination or validity thereof shall be finally settled at ELECTRONIC ARTS's discretion (i) at your domicile's competent courts; or (ii) by arbitration in accordance with the Rules for Expedited Arbitration of the Arbitration Institute of the American Chamber of Commerce. The arbitration shall be conducted in Sacremento, California, in the English language. YOU AGREE THAT YOU MAY BRING CLAIMS AGAINST ELECTRONIC ARTS ONLY IN YOUR INDIVIDUAL CAPACITY AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING.
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Deinstallation von FIFA World Cup

Wenn Sie wünschen FIFA World Cup von Ihrem PC zu entfernen, können Sie hier sehen wie Sie eine Deinstallation durchführen:
  1. Systemstuerung in Windows öffnen
  2. “Programme deinstallieren oder ändern” wählen
  3. FIFA World Cup finden, markieren und “Deinstallieren/Löschen” wählen
  4. Deinstallation beginnt
Wenn FIFA World Cup beschädigt und sich deshalb schwierig ntfernen lässt, empfehlen wir Ihnen hier Hilfe für eine Deinstallation zu finden.